Intercard brings bowling, arcade, food & drink and other attractions together in one cashless payment system. Guests pay with a single card, wristband or smartphone, fully integrated with Brunswick Sync POS.
Intercard replaces cash and coins with a single stored-value account a guest carries on a card, wristband or their phone. They load it once, then tap to bowl, play the arcade, order food or join any activity — while you manage and see everything from the cloud.
Guests buy or reload a card, wristband or app at an iTeller kiosk or online — no queue at the desk.
An iReader at each lane, game and attraction deducts play instantly — a tap and they're in.
The same balance works across bowling, arcade, F&B and attractions — nothing to carry, nothing to lose.
Every transaction lands in Cutting Edge — sales, guests and reporting on any device, on-site or off.
Intercard integrates natively with Brunswick Sync POS — so bowling on Sync and the arcade on Intercard share one guest, one transaction flow and one set of reports. No double systems, no reconciling two tills by hand.
According to Intercard, cashless systems can lift revenue by up to 30%, because guests reload more easily and keep playing.
One balance across bowling, arcade, bar and attractions keeps groups moving and playing between frames — not queuing to pay.
Less theft and fewer errors, faster service, and self-service kiosks that cover the busiest nights with less staff.
Every tap builds guest data for loyalty, targeted offers and campaigns that fill quiet days.
Guests pay before they play — value is loaded up front, and unspent balances stay in your center.
Card, wristband or phone — a slick, contactless journey that fits a modern bowling and leisure venue.
Hall U Need, the award-winning French entertainment chain, runs Intercard across its centers — bowling, arcade, karaoke, VR and bar all on one card. Here's the guest experience.
The iReader Eclipse and iTeller PlusXL form the basis of many Intercard installations.
★ iReader EclipseOur default reader at the games — the industry benchmark, and the one we install most.
★ iTeller PlusXLA robust self-service kiosk for card sales and reloading, with built-in upsell and reward options.
Eclipse is our go-to, but the iReader family has a model for every layout and budget — from card-optional QR play to no-kiosk, tap-to-play units.
NewNo kiosk needed — takes play cards, credit cards, RFID and mobile, with a colour touchscreen 5× brighter.
NewCard-optional — takes play and credit cards, reads QR from phone or receipt, and needs no dispensers to refill.
FavouriteNFC-compatible — play with your phone. Oversized colour display, guest photo/avatar, and flashing LEDs that tell video and redemption games apart.
NFC, RFID and magnetic swipe in one, with a programmable LED board, guest photo/avatar and on-screen advertising.
Handheld for midways, soft play and gate attractions — takes credit cards and keeps queues moving.
Intercard builds all its hardware and software in-house — one cloud-based system that scales from a single site to a hundred locations, backed by 24/7 live support.
Cutting EdgeCentralized remote control, automatic backups and lifetime updates — designed for the amusement industry, from one to a hundred sites.
Edge Mobile AppThe mobile app collection — run marketing, game sales and redemption inventory whenever and wherever you want.
Shindigger™Affordable mobile technology that changes how operators handle bookings, parties and guest interaction.
Reader functionality on mobile devices — perfect for midways, soft play and gate attractions.
Sell cards and packages online, before guests arrive.
Digital waivers tied to guest accounts.
We install and integrate Intercard's cashless debit and card systems so guests pay seamlessly across every attraction.
Combine Intercard with the other systems in your bowling or entertainment center.
Used in solutions: Run & Grow · Build a Center